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Title
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Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
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Abstract/Description
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A major challenge in education is understanding how to connect learning experiences across settings (e.g., school, afterschool, and home) for youth. In this paper, we introduce and describe the participatory design process we undertook to develop Science Everywhere (SE), which is a sociotechnical system where children share their everyday science learning via social media. Public displays installed throughout the neighborhood invite parents, adults, peers, and community members to interact with children's ideas to better develop connections for learning across settings. Our case study of community interactions with the public displays illuminate how these technologies encouraged behaviors such as the noticing of children's ideas, recognition of people in the neighborhood, and bridging to new learning opportunities for youth.
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Author/creator
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Ahn, June
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Clegg, Tamara
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Yip, Jason C.
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Bonsignore, Elizabeth
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Pauw, Daniel
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Cabrera, Lautaro
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Hernly, Kenna
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Pitt, Caroline
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Mills, Kelly
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Salazar, Arturo
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Griffing, Diana
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Rick, Jeff
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Marr, Rachael
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Date
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2018
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In publication
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Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
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Series
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CHI '18
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Pages
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1–12
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Publisher
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Association for Computing Machinery
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IRE Approach/Concept
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Participatory Design
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Featured case/project
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Science Everywhere (SE)
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Open access/full-text available
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en
Yes
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Peer reviewed
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en
Yes
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ISBN
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978-1-4503-5620-6
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Citation
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Ahn, J., Clegg, T., Yip, J., Bonsignore, E., Pauw, D., Cabrera, L., Hernly, K., Pitt, C., Mills, K., Salazar, A., Griffing, D., Rick, J., & Marr, R. (2018). Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3173574.3173852
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Place
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New York, NY, USA
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