Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media
Item
- Title
- Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media
- Abstract/Description
- As young people design interactive media, they go through an iterative process of imagining, creating, playing, sharing, and reflecting. In this chapter, we describe how this iterative design process is ideally supported by having access to other people. We illustrate this through case studies of young people using the Scratch programming environment to create their own interactive media with support from the Scratch online community.
- Date
- In publication
- Emerging Technologies for the Classroom: A Learning Sciences Perspective
- Editor
- Mouza, Chrystalla
- Lavigne, Nancy
- Series
- Explorations in the Learning Sciences, Instructional Systems and Performance Technologies
- Pages
- 253-268
- Publisher
- Springer
- Resource type
- en Research/Scholarly Media
- Resource status/form
- en Published Text
- Scholarship genre
- en Empirical
- IRE Approach/Concept
- Learning Sciences
- Language
- en
- Open access/full-text available
- en No
- Peer reviewed
- en Yes
- ISBN
- 978-1-4614-4696-5
- Citation
- Brennan, K., & Resnick, M. (2013). Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media. In C. Mouza & N. Lavigne (Eds.), Emerging Technologies for the Classroom: A Learning Sciences Perspective (pp. 253–268). Springer. https://doi.org/10.1007/978-1-4614-4696-5_17
- Cited in
- Equitable Learning
- Place
- New York, NY
- Item sets
- Handbook Chapter 3 Citations
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