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Adapting to When Students Game an Intelligent Tutoring System

Item

Title
Adapting to When Students Game an Intelligent Tutoring System
Abstract/Description
It has been found in recent years that many students who use intelligent tutoring systems game the system, attempting to succeed in the educational environment by exploiting properties of the system rather than by learning the material and trying to use that knowledge to answer correctly. In this paper, we introduce a system which gives a gaming student supplementary exercises focused on exactly the material the student bypassed by gaming, and which also expresses negative emotion to gaming students through an animated agent. Students using this system engage in less gaming, and students who receive many supplemental exercises have considerably better learning than is associated with gaming in the control condition or prior studies.
Date
2006
In publication
Intelligent Tutoring Systems
Editor
Ikeda, Mitsuru
Ashley, Kevin D.
Chan, Tak-Wai
Series
Lecture Notes in Computer Science
Pages
392-401
Publisher
Springer
Resource type
en
Resource status/form
en
Scholarship genre
en
Language
en
Open access/full-text available
en Yes
Peer reviewed
en No
ISBN
978-3-540-35160-3
Citation
Baker, R. S. J. d., Corbett, A. T., Koedinger, K. R., Evenson, S., Roll, I., Wagner, A. Z., Naim, M., Raspat, J., Baker, D. J., & Beck, J. E. (2006). Adapting to When Students Game an Intelligent Tutoring System. In M. Ikeda, K. D. Ashley, & T.-W. Chan (Eds.), Intelligent Tutoring Systems (pp. 392–401). Springer. https://doi.org/10.1007/11774303_39
Place
Berlin, Heidelberg

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