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Some Reflections on Designing Construction Kits for Kids

Item

Title
Some Reflections on Designing Construction Kits for Kids
Abstract/Description
In this paper, we present ten guiding principles for designing construction kits for kids, informed by our experiences over the past two decades:* Design for Designers* Low Floor and Wide Walls* Make Powerful Ideas Salient -- Not Forced* Support Many Paths, Many Styles* Make it as Simple as Possible -- and Maybe Even Simpler* Choose Black Boxes Carefully* A Little Bit of Programming Goes a Long Way* Give People What They Want -- Not What They Ask For* Invent Things That You Would Want to Use Yourself* Iterate, Iterate -- then Iterate AgainWhile these principles apply especially to the development of construction kits, we believe that they could be useful for everyone who designs new technologies for kids.
Date
2005
In publication
Proceedings of the 2005 conference on Interaction design and children
Series
IDC '05
Pages
117–122
Publisher
Association for Computing Machinery
Resource type
en
Resource status/form
en
Scholarship genre
en
Open access/full-text available
en Yes
Peer reviewed
en Yes
ISBN
978-1-59593-096-5
Citation
Resnick, M., & Silverman, B. (2005). Some Reflections on Designing Construction Kits for Kids. Proceedings of the 2005 Conference on Interaction Design and Children, 117–122. https://doi.org/10.1145/1109540.1109556
Place
New York, NY, USA

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