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Title
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Some Reflections on Designing Construction Kits for Kids
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Abstract/Description
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In this paper, we present ten guiding principles for designing construction kits for kids, informed by our experiences over the past two decades:* Design for Designers* Low Floor and Wide Walls* Make Powerful Ideas Salient -- Not Forced* Support Many Paths, Many Styles* Make it as Simple as Possible -- and Maybe Even Simpler* Choose Black Boxes Carefully* A Little Bit of Programming Goes a Long Way* Give People What They Want -- Not What They Ask For* Invent Things That You Would Want to Use Yourself* Iterate, Iterate -- then Iterate AgainWhile these principles apply especially to the development of construction kits, we believe that they could be useful for everyone who designs new technologies for kids.
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Date
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2005
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In publication
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Proceedings of the 2005 conference on Interaction design and children
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Series
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IDC '05
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Pages
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117–122
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Publisher
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Association for Computing Machinery
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Open access/full-text available
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en
Yes
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Peer reviewed
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en
Yes
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ISBN
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978-1-59593-096-5
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Citation
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Resnick, M., & Silverman, B. (2005). Some Reflections on Designing Construction Kits for Kids. Proceedings of the 2005 Conference on Interaction Design and Children, 117–122. https://doi.org/10.1145/1109540.1109556
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Place
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New York, NY, USA
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